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¡°Ã¢ÀǷµµ ´Ü·ÃÇÒ ¼ö ÀÖ´Ù! °ð Á¤½ÅÀÇ ¹«¼úÀÌ´Ù.¡± µµ¼­ÃâÆÇ »Ñ½¬³¤ÇϿ콺´Â ·¯½Ã¾ÆÀÇ ¹ß¸í°¡ÀÌÀÚ Ã¢ÀÇ ±³À°ÀÇ ´ë°¡ ¹ß·¹¸® V. Æ÷Æ÷ÇÁ(Valeriy V. Popov) ÀÇ ´ëÇ¥ ÀúÀÛ ¡º¸àÅ» °¡¶óÅ×: °úÇбâ¼ú âÀǼº°ú °³³ä¼³°è ¹æ¹ý·Ð¡»ÀÇ ¿µ¹®ÆÇ(Á¦4ÆÇ)À» Ãâ°£ÇÑ´Ù. ±â¼ú º¯È­°¡ °¡¼ÓÈ­µÇ´Â ¿À´Ã³¯, Æ÷Æ÷ÇÁÀÇ ¡¶¸àÅ» °¡¶óÅס·´Â Àΰ£ Áß½ÉÀûÀ̸鼭µµ ½ÇÁúÀûÀΠâÀÇ·Â ÈÆ·Ã ½Ã½ºÅÛÀ» Á¦¾ÈÇÑ´Ù. ±×´Â âÀǼºÀ» ¹«ÀÛÀ§ÀûÀÎ ¡®¿µ°¨¡¯ÀÌ ¾Æ´Ñ, ÈÆ·Ã °¡´ÉÇÑ ÁöÀû ±â¼ú·Î Á¤ÀÇÇϸç, À̸¦ ¡®Á¤½ÅÀÇ °¡¶óÅס¯¶ó´Â »ó¡Àû ¸íĪÀ¸·Î Ç®¾î³½´Ù. TRIZ(âÀÇÀû ¹®Á¦Çذá ÀÌ·Ð)ÀÇ ÇѰ踦 ³Ñ¾î¼­, ÀÌ Ã¥Àº ½É¸®ÇС¤½Ã½ºÅÛ »ç°í¡¤¼ö»çÇС¤±³À°ÇÐÀ» ¾Æ¿ì¸£´Â Çö´ëÀû ¹æ¹ý·ÐÀ¸·Î, º¹ÀâÇÑ ¹®Á¦¸¦ ÇØ°áÇÏ°í »õ·Î¿î ¾ÆÀ̵ð¾î¸¦ ¼³°èÇÏ´Â ¡®Ã¢ÀÇÀû ÀüÅõ¹ý¡¯À» ¼Ò°³ÇÑ´Ù. ÀÌ Ã¥ÀÇ Æ¯Â¡Àº ±âÁ¸ÀÇ TRIZ ÀÌ·ÐÀ» ¶Ù¾î³Ñ´Â Á÷°üÀûÀ̰í ü°èÀûÀÎ ¼³°è¹æ¹ý·ÐÀ» Á¦½ÃÇÑ´Ù´Â °ÍÀε¥, ÀúÀÚ´Â À̰ÍÀ» 8´Ü°è ÈÞ¸®½ºÆ½ ±â¹ýÀ̶ó ĪÇÑ´Ù. 8´Ü°èÀÇ °³³ä¼³°è ÇÁ·Î¼¼½º¸¦ ÅëÇØ ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ âÀÇÀû »ç°í·ÎºÎÅÍ ¸¸Á·ÇÒ ¸¸ÇÑ °á°ú¹°À» µµÃâÇØ ³»´Â ÈÆ·ÃÀ» ÇÑ´Ù. ¹ß·¹¸® Æ÷Æ÷ÇÁ´Â ·¯½Ã¾Æ¿¬¹æ °øÈÆ¹ß¸í°¡·Î¼­ ä±¼, ¿¡³ÊÁö, ±¸Á¶°øÇÐ, ÀÇ·á±â¼ú µî ´Ù¾çÇÑ ºÐ¾ßÀÇ 100°Ç ÀÌ»óÀÇ Æ¯Ç㸦 º¸À¯Çϰí ÀÖÀ¸¸ç, ¼ö½Ê ³â°£ ¹ß¸í ¹× ±³À° °æÇèÀ» ¹ÙÅÁÀ¸·Î âÀÇ·Â ±³À°À» À̲ø¾î¿Ô´Ù. À̹ø ¿µ¹®ÆÇÀº Àü¹® ¹ø¿ª°¡ ¾Ë·º¼¼ÀÌ ³Ú·ùº¸ÇÁ¿¡ ÀÇÇØ ¿Ï¼ºµÇ¾ú´Ù. Mental Karate is a groundbreaking exploration into the nature of creativity, design thinking, and technological innovation. Building upon and critically expanding beyond the classic TRIZ methodology, this book presents an integrated system of ¡®conceptual design¡¯ rooted in human needs and powered by ¡®heuristics¡¯-the strategic techniques of mental discovery. Valery Popov, a decorated Russian inventor, offers a comprehensive methodology that transforms creativity from a mysterious gift into a learnable and trainable skill. Drawing on decades of practical invention across multiple industries, the author distills creativity into eight distinct stages of conceptual design, each supported by heuristic tools that act like the techniques of martial arts-a ¡°mental karate¡± for innovators.

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Preface by the author _15 Chapter 1 Human needs - the main motive force of human actions 1.1 Basic concepts related to human needs _24 1.2 The reasons for the emergence and development of human needs _ 31 1.2.1 Environment is the main source of human needs _31 1.2.2 Insufficient protection of a man from threats _35 1.2.3 Insufficiently high level of population living standards _38 1.2.4 Manias and phobias _40 1.2.5 False needs _41 1.2.6 Noosphere and problems of sustainable development _43 1.3 Taxonomy of human needs _45 1.4 Phasing of human needs realization _47 1.4.1 The principle that determines the sequence of stages _47 1.4.2 Formation of technical system¡¯s functions and properties _51 1.4.3 Formation of technical system¡¯s functional structures _55 1.4.4 Formation of technical system¡¯s operation principles _58 1.4.5 Technical decisions formation _63 1.4.6 Optimization of property parameters in technical decisions _66 1.4.7 Creation of a technical system and its life cycle _67 1.4.8 Characteristic phases of a technical system inception (creation), development and withering away _68 Chapter 2 Realization of human needs - a creative process 2.1 Basic concepts of the creative process and scientific-technical creativity _71 2.2 The concept of "new" in scientific and technical creativity _74 2.3 Factors affecting the effectiveness of scientific and technical creativity _76 2.3.1 The efficiency level of knowledge convergence and the basal principle of heuristics _76 2.3.2 Reproductive and productive knowledge _79 2.3.3 Creativity barriers _88 2.3.4 Qualities of a creative person _91 2.3.5 Motivation for creativity _93 Chapter 3 Scientific and technical (and other) creativity as the formation and implementation of designs 3.1 Basic design concepts _97 3.2 Systematic methodology of design activities _98 3.2.1 Stages of design activities and their effectiveness _98 3.2.2 Strategy of technical systems design _102 3.2.2.1 Overview of design strategies _102 3.2.2.2 Strategy for increasing the results efficiency of technical systems¡¯ design _103 3.2.2.3 Strategy for improving analogs of technical systems or creating new generations of technical systems _104 3.2.2.4 Strategy for creating pioneering technical systems _105 3.2.3 Basic design tactics _105 3.2.3.1 Direct analogy tactics _105 3.2.3.2 Iterative approximations tactics _109 3.2.3.3 Creating pioneer technical systems tactics _112 3.3 Design result assessment and selection _112 Chapter 4 Contradictions in fulfillment of human needs 4.1 Basic concepts related to contradictions and types of contradictions _115 4.2 Typical and "physical" ("intensified") contradictions in technical systems _119 Chapter 5 General information on methods and means for resolving contradictions in technical systems 5.1 Traditional methods and means based on the use of reproductive knowledge _127 5.1.1 "Trial and error" method _127 5.1.2 Intuition and insight _127 5.1.3 Combinatorics _130 5.1.4 Inference by analogy (method of analogies) _133 5.1.5 Inference caused by associations _140 5.1.6 Imagination (fantasizing) _143 5.2 Heuristics, based on the use of productive knowledge for intensification of innovative activity _151 5.2.1 General information about heuristics _151 5.2.2 The concept of the ideal final result _153 5.2.3 Models of creative activity _157 5.2.4 "Old" and "new" innovative cultures _161 Chapter 6 Methods and means used at the stages of setting, solving the problem and commercialization of the result 6.1 General information about the stages of setting, solving the problem and commercialization of the result _170 6.2 Problem setting _172 6.2.1 Once again about false needs _172 6.2.2 Natturalhuman needs and their use when setting a problem _173 6.2.2.1 Continuous and periodic the most important natural needs _173 6.2.2.2 Fulfillment of the most important human needs _178 6.2.3 Criteria for the progressive development of technical systems _179 6.2.3.1 Essence of progressive development criterion _179 6.2.3.2 Methodology for the formation of criteria for the progressive development of technical systems _183 6.2.3.3 Examples of typical criteria for progressive development for various classes of technical systems _184 6.2.3.4 Examples of directions formation for the implementation of criteria for the progressive development of technical systems at various stages of design _187 6.2.4 Formation of the ideal final result _187 6.2.5 Correctly formulated functions of a technical system when setting a problem as the key of its successful solution _189 6.2.5.1 Rules for the formulation of functions _189 6.2.6 Laws and patterns of technical systems development and their use when setting a problem _197 6.2.6.1 General information about the laws of technical systems development _197 6.2.6.2 The law of technical systems stage development _199 6.2.6.3 The law of progressive evolution of technical systems _ 203 6.2.6.4 The law of correspondence between functions and the functional structure of a technical system _205 6.2.7 Patterns in the development of technical systems _206 6.2.7.1 General information about patterns in the development of technical systems _206 6.2.7.2 The pattern of TS development with a change in the properties of the surfaces of TS elements _213 6.2.7.3 The pattern of TS development with switching to new types of converted energy or field _214 6.2.7.4 The pattern of TS development with switching to new types of mechanical movement _215 6.2.7.5 The pattern of TS development with a change in degrees number of elements motion freedom in TS _215 6.2.7.6 The pattern of TS development with a change in the geometric characteristics of objects mechanical contact _217 6.2.7.7 The pattern of TS development with a change in the configuration of the elements of TS functional structure and the connections between them in space _219 6.2.7.8 The pattern of TS development with a change in the relative position of a pair of elements in TS _220 6.2.7.9 The pattern of TS development with a change in the geometric characteristics that determine the shape of TS elements _220 6.2.7.10 The pattern of TS development with switching to new types of TS elements symmetry _221 6.2.7.11 The pattern of TS development with a change in the characteristics of the empty space in TS _222 6.2.7.12 The pattern of TS development with dividing TS elements into parts _223 6.2.7.13 The pattern of TS development with switching to new connection types of TS elements _224 6.2.7.14 The pattern of TS development with a change in the spatial distribution of TS element¡¯s substance properties and their anisotropy _225 6.2.7.15 On the high heuristicity of generalized descriptions of TS development patterns and the approach to the formation of such descriptions _226 6.2.7.16 Generalized descriptions of TS development patterns and forecasting new stages of TS development _230 6.2.7.17 The technique of using TS development patterns _ 240 6.2.7.18 Forecasting new patterns of TS development _241 6.2.7.19 Environmental laws _241 6.2.8 "Controlling", "good" and "bad" verbs for the formation of TS functions _242 6.2.9 "Good" and "bad" adjectives to form TS properties _243 6.2.10 High creativity of using adjectives "smart" and "clean" when setting a task _250 6.2.11 Creativity of using synonyms of verbs and adjectives when setting a task _253 6.2.12 Metaphors and their use when setting a task _254 6.2.13 Focal Object Method _257 6.2.14 The "ascent-descent" method and its use when setting a task _261 6.2.15 Generalized methodological advice when setting a task _265 6.3 Problem solution _267 6.3.1 Functional cost analysis and synthesis of technical systems _267 6.3.2 Heuristic techniques _267 6.3.3 Intensified contradictions in technical systems and standards for their resolution _275 6.3.4 Morphological analysis and synthesis of technical systems _281 6.3.5 Description of functional structures using elementary operations _283 6.3.6 The method of forming the principles of technical systems operation based on physical, biological, chemical, geometric and economic effects and phenomena _287 6.3.7 Traditional and non-traditional (hidden) resources and their use in scientific and technical creativity _295 6.3.7.1 Traditional resources _295 6.3.7.2 Non-traditional (hidden) resources _296 6.3.7.3 Characteristics of non-traditional (hidden) resource classes _300 6.3.7.4 The technique for identifying and using non-traditional (hidden) resources _301 6.3.8 Constructive mathematics, or the "STC +" operator _307 6.3.9 Use of laws and patterns of technical systems development _308 6.3.10 Use of materials with unusual properties _309 6.3.11 The use of illusions in technical and artistic creation _310 6.4 Formation of problem solving results _313 6.4.1 Formation of a variety of technical and other solutions _313 6.4.2 Protection of intellectual activity results and means of individualization _313 6.4.3 Commercialization or other use of problem solving results _315 6.4.4 Determination of the direction for further improvement of a technical system _315 6.5 Example of generating an idea and forming its effective technical decision using heuristics _316 6.6 One hundred outstanding achievements of humanity _317 6.7 Promising directions for the development of technical systems _317 Chapter 7 Training of creative professionals 7.1 The growing demand for creative professionals and the limitation of vocational education system _322 7.2 Formula for creative pedagogy _323 7.3 The functional structure of developed creative (projective) pedagogy _325 7.4 Didactics of creative (projective) pedagogy _329 7.5 On the criteria for the creativity of curricula, textbooks and manuals _330 7.6 Teaching children scientific and technical creativity _330 7.7 Prejudices and delusions of humanity, protection from frustration and "collapse of the last hope" _331 Chapter 8 G.S. Altshuller is certainly great, but ... _335 Conclusion _345

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¡°This book is about weaponizing creative thinking. Once you have a weapon, you engage in battle-and through battle, you transform both yourself and the world.¡±- p.8

¡°Creative thinking means constructing a structure of thought.¡±- p.10

¡°Originality is often nothing more than disguised clich?.¡±- p.11

¡°Conceptual design is a creative thought process that derives technological systems from human needs.¡±- p.13

¡°A heuristic is a kind of psychological weapon that triggers creative thinking. But without proper training, even a weapon becomes dangerous.¡±- p.17

¡°Creative thinking is a mental martial art-a fight against errors.¡±- p.21

¡°TRIZ fails to train the muscles of creativity. It is overly dogmatic and cannot truly mechanize creative thought.¡±- p.24

¡°Good design is not merely technical-it is philosophical and profoundly human.¡±- p.32

¡°Technological systems evolve toward doing more with fewer resources.¡±- p.49

¡°Mental Karate is the psychological martial art of training one¡¯s creative weapon and sharpening one¡¯s sense for conceptual design.¡±- p.62

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Mental Karate: Methodology of Scientific and Technical Creativity and Conceptual Design is a groundbreaking contribution to the evolving field of creative problem-solving and innovation management. Rooted in decades of invention and design experience, this book by Valery V. Popov offers a compelling alternative-and thoughtful evolution-of the widely known TRIZ (Theory of Inventive Problem Solving). Where TRIZ focuses heavily on formalized tools and contradiction-based resolution algorithms, Mental Karate proposes a more systemic, human-centered, and heuristic-driven methodology. The author recognizes the foundational value of TRIZ but critiques its conceptual vagueness, scientific inconsistencies, and limited educational accessibility. In response, he builds an integrated design framework that is not only technically rigorous but pedagogically intuitive. At the heart of this book lies the 8-stage model of conceptual design-a methodical process that guides innovators from the identification of broad human needs to the development, refinement, and optimization of technical solutions. These stages include: 1. General human needs 2. Individual needs 3. Functional requirements 4. Consumer properties 5. Functional structure 6. Operating principles 7. Technical solution formation 8. Optimization of parameters This model presents creativity not as an unpredictable spark, but as a trainable intellectual discipline-much like a martial art. Hence the name Mental Karate: a mental combat system of design thinking built upon strategic heuristics, not random intuition. Popov¡¯s approach is deeply interdisciplinary. It draws from systems engineering, philosophy, psychology, and even classical rhetoric. His use of heuristic techniques-such as the ¡°ascent-descent¡± method, metaphor-driven ideation, and the classification of ¡°good¡± and ¡°bad¡± verbs and adjectives-translates into real-world tools that readers can apply not only in engineering and design, but in business, education, and personal decision-making. This book is ideally suited for: - Engineers, product designers, and inventors - TRIZ practitioners seeking to broaden their methodology - Educators and trainers in creativity and innovation - Students of design thinking, systems science, and entrepreneurship - Anyone interested in developing structured creative skills that are applicable in both professional and everyday life Mental Karate challenges the myth of ¡°innate genius¡± and instead empowers all readers-regardless of background-to engage with creativity as a practical, accessible, and even joyful activity. With clarity, depth, and vision, Popov delivers not only a new methodology but a new mindset for a complex, innovation-driven world.
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